Rereading the Narrative Paradox for Virtual Reality Theatre

Xiaotian Jiang, Xueni Pan, J. Freeman
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引用次数: 2

Abstract

We examined several key issues around audience autonomy in VR theatre. Informed by a literature review and a qualitative user study (grounded theory), we developed a conceptual model that enables a quantifiable evaluation of audience experience in VR theatre. A second user study inspired by the ‘narrative paradox’, investigates the relationship between spatial exploration and narrative comprehension in two VR performances. Our results show that although navigation distracted the participants from following the full story, they were more engaged, attached and had a better overall experience as a result of their freedom to move and interact.
重新解读虚拟现实剧场的叙事悖论
我们研究了VR影院中围绕观众自主性的几个关键问题。通过文献综述和定性用户研究(扎根理论),我们开发了一个概念模型,可以对VR影院中的观众体验进行量化评估。第二个用户研究受到“叙事悖论”的启发,研究了两个VR表演中空间探索和叙事理解之间的关系。我们的研究结果表明,尽管导航会分散参与者的注意力,使他们无法跟随完整的故事,但由于他们可以自由移动和互动,他们会更投入、更依恋,并获得更好的整体体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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