Modeling and simulation framework of real urban and board games to train players

J. Vaccaro
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Abstract

This tutorial will include: (1) a modeling approach for generating an urban terrain model from a Compact Terrain DataBase (CTDB) for computer-simulation of an urban search and rescue operation (US&RO), (2) a modeling approach for implementing the game RISK and generating autonomous players (3) a generalized implementation strategy for integrating both models into an autonomous dynamic planning and execution (ADP&E) framework for gaming simulations, and (4) an evolutionary strategy for using autonomous simulation results to improve player's abilities. The game RISK a multi-player non-cooperative stochastic game problem, and the US&RO simulation is a single-player multi-agent cooperative game problem. Accumulated results from both applications have given insight into a more general framework to ADP&E for Very Large Partially Observable and Uncertain Environments. The generalization of this approach will be described in terms of its hierarchy, modular components, and dynamic processes.
建模和仿真框架的真实城市和棋盘游戏,以培养玩家
本教程将包括:(1)从紧凑地形数据库(CTDB)生成城市地形模型的建模方法,用于城市搜索和救援行动(US&RO)的计算机模拟;(2)实现游戏RISK和生成自主玩家的建模方法;(3)将两种模型集成到游戏模拟的自主动态规划和执行(ADP&E)框架中的通用实施策略;(4)利用自主模拟结果提高玩家能力的进化策略。博弈RISK是一个多人非合作随机博弈问题,US&RO仿真是一个多人多智能体合作博弈问题。这两个应用程序的累积结果为超大部分可观察和不确定环境的ADP&E提供了更通用的框架。将从层次结构、模块化组件和动态过程方面描述这种方法的泛化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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