An Approach to Consistent Displaying of Virtual Reality Moving Objects

V. Y. Kharitonov
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引用次数: 3

Abstract

Distributed virtual reality systems are a new step in the development of interactive 3d-graphics applications, allowing geographically remote users to interact in a shared virtual environment, as if they situated in one room. The realism of userpsilas experience in such systems depends not only on the quality of graphics, but also on the underlying networking mechanisms. These mechanisms should provide consistent users interaction, eliminating the problems of a particular network. Especially, consistent displaying of virtual reality objects should be achieved. In this paper the main principles of distributed virtual reality systems design are explored. Special attention is drawn to the reliability issues of such systems in terms of consistent interaction. An approach to consistent displaying of virtual reality moving objects is proposed. It allows to reduce influence of hardware limitations and the overall network workload through a more flexible way of network traffic management taking into account the movement dynamics of the objects.
一种虚拟现实运动物体的一致显示方法
分布式虚拟现实系统是交互式3d图形应用开发的新一步,它允许地理位置遥远的用户在共享的虚拟环境中进行交互,就好像他们位于一个房间一样。在这样的系统中,用户体验的真实感不仅取决于图形的质量,还取决于底层的网络机制。这些机制应该提供一致的用户交互,消除特定网络的问题。特别是要实现虚拟现实对象的一致显示。本文探讨了分布式虚拟现实系统设计的主要原则。特别注意这些系统在一致相互作用方面的可靠性问题。提出了一种虚拟现实运动物体的一致显示方法。考虑到对象的移动动态,它允许通过更灵活的网络流量管理方式减少硬件限制和整体网络工作负载的影响。
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