An object oriented implementation of a software simulator for B-ISDN signalling protocols

L. Cipriani, S. Gregori, P. Hellemans, P. McDonald
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引用次数: 0

Abstract

The paper gives a general description of a software simulator designed to study the impact, in terms of protocol signalling, that multimedia services will have on B-ISDN. Object oriented techniques have been adopted to build both the simulator and the protocols to be tested. The protocols developed are able to cater for the multiparty, multimedia, multiservice aspects of the B-ISDN at the user access to the network (UNI-user network interface), and at the internal network interfaces (NNI-network node interface). As the simulator implements a representation of physical network entities, such as bearer channels and combiners/converters the actions of the protocols can be visualized and tested. The simulator can also undertake performance measurements on the operation of the protocols. The work presented in this paper is based on the results of the RACE MAGIC project.
B-ISDN信令协议软件模拟器的面向对象实现
本文给出了一个软件模拟器的总体描述,该软件模拟器旨在研究多媒体业务对B-ISDN协议信令的影响。采用了面向对象技术来构建模拟器和待测试协议。所开发的协议能够满足B-ISDN在用户接入网络(uni -用户网络接口)和内部网络接口(nni -网络节点接口)方面的多方、多媒体、多业务要求。由于模拟器实现了物理网络实体的表示,如承载信道和合并/转换器,协议的动作可以被可视化和测试。该模拟器还可以对协议的操作进行性能测量。本文所介绍的工作是基于RACE MAGIC项目的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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