Partners Who Grow Together: Collaborative Machine Learning in Video Game AI Design

Jibing Shi, Richard J. Savery
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Abstract

The majority of research at the intersection of AI and video games focuses on developing agents capable of playing games without human input, or developing AI game enemies. The research in this paper explores a counter approach, whereby a player trains an a AI partner during game play and learns to play cooperatively with the agent. We created a 2D video game that allows the player to cooperate with an AI agent manipulated by two underlying algorithms, either with reinforcement learning or a random process. For our reinforcement learning approach we used a Q-learning table, that is updated based on the player. We found that players engaged strongly with the idea of training their own custom AI agent and believe this shows significant potential for future exploration.
共同成长的伙伴:电子游戏AI设计中的协作机器学习
人工智能和电子游戏交叉领域的大部分研究都集中在开发能够在没有人类输入的情况下玩游戏的代理,或者开发AI游戏中的敌人。本文的研究探索了一种反方法,即玩家在游戏过程中训练一个AI伙伴,并学习与代理合作。我们创造了一款2D电子游戏,允许玩家与由两种底层算法操纵的AI代理合作,要么是强化学习,要么是随机过程。对于我们的强化学习方法,我们使用了一个基于玩家更新的q学习表。我们发现,玩家对训练自己的自定义AI代理的想法非常感兴趣,并认为这显示了未来探索的巨大潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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