S. Antoshchuk, Olena Arsirii, O. Blazhko, Yuliia Troianovska, Tetiana Luhova
{"title":"Method for Detecting Error in Design of Virtual Environment","authors":"S. Antoshchuk, Olena Arsirii, O. Blazhko, Yuliia Troianovska, Tetiana Luhova","doi":"10.1109/IDAACS.2019.8924338","DOIUrl":null,"url":null,"abstract":"The article presents a method for detecting errors in the design of virtual environments, which involves the use of UML diagrams, and the mathematical apparatus of Petri Nets. The analysis of the features of the use of UML diagrams in the design of mechanics of virtual environments, as well as Petri Nets for their static analysis and dynamic modeling have been carried out. The work of this method is demonstrated on the example of the design of the mechanics of the game “Snake”.","PeriodicalId":415006,"journal":{"name":"2019 10th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications (IDAACS)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 10th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications (IDAACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IDAACS.2019.8924338","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The article presents a method for detecting errors in the design of virtual environments, which involves the use of UML diagrams, and the mathematical apparatus of Petri Nets. The analysis of the features of the use of UML diagrams in the design of mechanics of virtual environments, as well as Petri Nets for their static analysis and dynamic modeling have been carried out. The work of this method is demonstrated on the example of the design of the mechanics of the game “Snake”.