Method for Detecting Error in Design of Virtual Environment

S. Antoshchuk, Olena Arsirii, O. Blazhko, Yuliia Troianovska, Tetiana Luhova
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Abstract

The article presents a method for detecting errors in the design of virtual environments, which involves the use of UML diagrams, and the mathematical apparatus of Petri Nets. The analysis of the features of the use of UML diagrams in the design of mechanics of virtual environments, as well as Petri Nets for their static analysis and dynamic modeling have been carried out. The work of this method is demonstrated on the example of the design of the mechanics of the game “Snake”.
虚拟环境设计中的误差检测方法
本文提出了一种在虚拟环境设计中检测错误的方法,该方法涉及UML图的使用和Petri网的数学装置。分析了在虚拟环境力学设计中使用UML图的特点,以及对虚拟环境进行静态分析和动态建模的Petri网。以游戏《贪吃蛇》的机制设计为例,证明了这种方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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