MINERVA: Information-Centric Programming for Social Sensing

Shiguang Wang, Shaohan Hu, Shen Li, Hengchang Liu, Md Yusuf Sarwar Uddin, T. Abdelzaher
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引用次数: 8

Abstract

In this paper, we introduce Minerva; an information-centric programming paradigm and toolkit for social sensing. The toolkit is geared for smartphone applications whose main objective is to collect and share information about the physical world. Information-centric programming refers to a publish-subscribe paradigm that maximizes the amount of information delivered. Unlike a traditional publish-subscribe system where publishers are assumed to have independent content, Minerva is geared for social sensing applications where different sources (participants sharing sensor data) often overlap in information they share. For example, through lack of coordination, they might collect redundant pictures of the same scene or redundant speed measurements of the same street. The main contribution of Minerva, therefore, lies in a data prioritization scheme that maximizes information delivery from publishers to subscribers by reducing redundancy, taking into account the non-independent nature of content. The algorithm is implemented on Android phones on top of the recently introduced named data networking framework. Evaluation results from both two smartphone-based experiments and a large-scale real data driven simulation demonstrate that the prioritization algorithm outperforms other candidates in terms of information coverage.
MINERVA:以信息为中心的社会感知编程
在本文中,我们介绍Minerva;一个以信息为中心的编程范例和社会感知工具包。该工具包面向智能手机应用程序,其主要目标是收集和共享有关物理世界的信息。以信息为中心的编程指的是一种发布-订阅范式,它可以最大限度地提高所交付的信息量。传统的发布-订阅系统假定发布者拥有独立的内容,Minerva不同,它适用于不同来源(参与者共享传感器数据)经常在共享的信息中重叠的社会传感应用程序。例如,由于缺乏协调,他们可能会收集同一场景的冗余图片或同一街道的冗余速度测量。因此,Minerva的主要贡献在于数据优先级方案,考虑到内容的非独立性,通过减少冗余,最大限度地从发布者向订阅者提供信息。该算法是在Android手机上实现的,基于最近引入的命名数据网络框架。两个基于智能手机的实验和大规模真实数据驱动仿真的评估结果表明,该算法在信息覆盖方面优于其他候选算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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