A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes

A. Albarelli, E. Rodolà, Filippo Bergamasco, A. Torsello
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引用次数: 23

Abstract

During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of depth data boosts the need for reliable and unsupervised analysis techniques, spanning from part registration to automated segmentation. In this context, we focus on the recognition of known objects in cluttered and incomplete 3D scans. Fitting a model to a scene is a very important task in many scenarios such as industrial inspection, scene understanding and even gaming. For this reason, this problem has been extensively tackled in literature. Nevertheless, while many descriptor-based approaches have been proposed, a number of hurdles still hinder the use of global techniques. In this paper we try to offer a different perspective on the topic. Specifically, we adopt an evolutionary selection algorithm in order to extend the scope of local descriptors to satisfy global pair wise constraints. In addition, the very same technique is also used to shift from an initial sparse correspondence to a dense matching. This leads to a novel pipeline for 3D object recognition, which is validated with an extensive set of experiments and comparisons with recent well-known feature-based approaches.
一种用于杂乱场景中3D物体识别的非合作游戏
在过去的几年里,各种各样的算法和设备已经可以很容易地获取距离图像。在这种程度上,深度数据的日益丰富增加了对可靠和无监督分析技术的需求,从零件注册到自动分割。在这种情况下,我们专注于在混乱和不完整的3D扫描中识别已知物体。在工业检查、场景理解甚至游戏等许多场景中,将模型拟合到场景中是一项非常重要的任务。因此,这个问题在文献中被广泛讨论。然而,尽管提出了许多基于描述符的方法,但仍有一些障碍阻碍了全球技术的使用。在本文中,我们试图提供一个不同的角度来看这个话题。具体来说,我们采用进化选择算法来扩展局部描述符的范围以满足全局对约束。此外,同样的技术也用于从最初的稀疏对应到密集匹配的转换。这导致了一种新的3D物体识别管道,通过广泛的实验和与最近众所周知的基于特征的方法的比较来验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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