An Intelligent Gamification Tool to Boost Young Kids Cybersecurity Knowledge on FB Messenger

B. Faith, Zalizah Awang Long, S. Hamid, O. F. Johnson, C. I. Eke, A. Norman
{"title":"An Intelligent Gamification Tool to Boost Young Kids Cybersecurity Knowledge on FB Messenger","authors":"B. Faith, Zalizah Awang Long, S. Hamid, O. F. Johnson, C. I. Eke, A. Norman","doi":"10.1109/IMCOM53663.2022.9721733","DOIUrl":null,"url":null,"abstract":"With the blind connectivity of many individuals across the Internet today, a lot of cyber-crimes and cyber-assaults occur in diverse forms. Cybersecurity knowledge among kids on Facebook Messenger within the ages of 6-12 years is a major concern due to their age group and perhaps their inability to manage security/privacy issues of their personal information and attitudes to issues while surfing the Facebook Messenger App. In view of this, this research first analysed recent issues regarding cybersecurity of young children, focusing more on Facebook Kids Messenger. All the data analysed were gotten from secondary and tertiary sources. The qualitative research approach was employed as this is purely an innovative ideation based on literature and recent security publications. Further, the innovativeness/ ingenuity of this article is the proposal of a Gamification Awareness (GA) prototype designed to ensure the boost of cybersecurity knowledge for kids on FB Messenger, which could be applicable to other online social media platforms as well. A major novelty of this paper is that, it seems to be the first research in the domain to propose an innovative knowledge approach through the use of Intelligent Gamification to boost young kid’s cybersecurity consciousness on FB Messenger. Finally, it is important to note that this paper presents the ideation stage of the development and hopes to present in a future report the development and deployment of the actual gamification technique. This could ensure that kids are fully and duly aware of necessary cybersecurity knowledge in an interactive way, while surfing the Internet, as well as boost their positive healthy development online.","PeriodicalId":367038,"journal":{"name":"2022 16th International Conference on Ubiquitous Information Management and Communication (IMCOM)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 16th International Conference on Ubiquitous Information Management and Communication (IMCOM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IMCOM53663.2022.9721733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

With the blind connectivity of many individuals across the Internet today, a lot of cyber-crimes and cyber-assaults occur in diverse forms. Cybersecurity knowledge among kids on Facebook Messenger within the ages of 6-12 years is a major concern due to their age group and perhaps their inability to manage security/privacy issues of their personal information and attitudes to issues while surfing the Facebook Messenger App. In view of this, this research first analysed recent issues regarding cybersecurity of young children, focusing more on Facebook Kids Messenger. All the data analysed were gotten from secondary and tertiary sources. The qualitative research approach was employed as this is purely an innovative ideation based on literature and recent security publications. Further, the innovativeness/ ingenuity of this article is the proposal of a Gamification Awareness (GA) prototype designed to ensure the boost of cybersecurity knowledge for kids on FB Messenger, which could be applicable to other online social media platforms as well. A major novelty of this paper is that, it seems to be the first research in the domain to propose an innovative knowledge approach through the use of Intelligent Gamification to boost young kid’s cybersecurity consciousness on FB Messenger. Finally, it is important to note that this paper presents the ideation stage of the development and hopes to present in a future report the development and deployment of the actual gamification technique. This could ensure that kids are fully and duly aware of necessary cybersecurity knowledge in an interactive way, while surfing the Internet, as well as boost their positive healthy development online.
一个智能游戏化工具,以提高孩子的网络安全知识FB信使
在个人盲目上网的今天,各种形式的网络犯罪和网络攻击层出不穷。6-12岁的孩子在Facebook Messenger上的网络安全知识是一个主要的问题,因为他们的年龄,也许他们无法管理他们的个人信息的安全/隐私问题,以及在浏览Facebook Messenger应用程序时对问题的态度。鉴于此,本研究首先分析了最近关于幼儿网络安全的问题,更多地关注Facebook kids Messenger。所有分析的数据都来自第二手和第三手来源。采用定性研究方法,因为这纯粹是基于文献和最近的安全出版物的创新想法。此外,本文的创新/独创性在于提出了一个游戏化意识(GA)原型,旨在确保facebook Messenger上孩子们的网络安全知识的提升,这也可以适用于其他在线社交媒体平台。本文的一个主要新颖之处在于,它似乎是该领域的第一个研究,提出了一种创新的知识方法,通过使用智能游戏化来提高孩子在FB Messenger上的网络安全意识。最后,值得注意的是,本文呈现了开发的构思阶段,并希望在未来的报告中呈现实际游戏化技术的开发和部署。这可以确保孩子们在上网的同时,以互动的方式充分了解必要的网络安全知识,促进他们在网上的积极健康发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信