Pola Komunikasi Melalui Fitur Virtual Pada Game Mobile Legends

Avant Garde Pub Date : 2023-06-16 DOI:10.36080/ag.v11i1.2349
Ricky Widyananda Putra
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Abstract

With the development of the human mindset and technology in the current period, in communicating not only with conventional media, but at this time in communicating can use other forms of alternative media. One of the media used in communicating is game media. With the presence of online games that use the internet network to play games, it has changed, not only as a mere entertainment medium but has changed to form a "network society" for the players. The online game media that is often used or played by the general public, especially in Indonesia, is the mobile legends game. Communication patterns that are carried out in game media by using virtual features are called virtual communication. This is related to the phenomenon of virtual communication patterns that are currently happening around us. Seeing this phenomenon, here the researchers found the form of problems that exist related to virtual communication, namely how to communicate patterns through virtual features that exist in online mobile legends games for players, especially the creative box community. Researchers conducted using a virtual ethnographic theory approach. This virtual ethnographic approach refers to objects in cyberspace and objects that are described and analyzed in such a way. Researchers use a constructivist paradigm with a qualitative approach methodology. The results obtained in this study are one of the communication patterns that occur in game media by using virtual features in communicating.
通过手机游戏传奇的虚拟功能进行通信模式
随着人类思维方式和科技的发展,在传播中不仅可以使用传统媒体,而且在传播中可以使用其他形式的替代媒体。其中一种用于交流的媒体是游戏媒体。随着利用互联网网络进行游戏的网络游戏的出现,它已经不再仅仅是一种娱乐媒介,而是为玩家形成了一个“网络社会”。大众经常使用或玩的网络游戏媒体,特别是在印度尼西亚,是手机传奇游戏。利用虚拟特征在游戏媒体中进行的传播模式称为虚拟传播。这与当前发生在我们周围的虚拟通信模式现象有关。看到这一现象,研究者在这里发现了与虚拟交流相关的问题存在的形式,即如何通过在线手机传说游戏中存在的虚拟功能来交流模式,尤其是创意盒社区。研究人员使用虚拟人种学理论方法进行了研究。这种虚拟人种学方法指的是网络空间中的对象和以这种方式描述和分析的对象。研究人员采用建构主义范式和定性方法。本研究的结果是在游戏媒体中利用虚拟特征进行传播而产生的一种传播模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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