Neural network versus behavior based approach in simulated car racing game

Huajin Tang, C. H. Tan, Kay Chen Tan, A. Tay
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引用次数: 10

Abstract

This paper presents examines the design of controllers that is computationally efficient yet demonstrates highly competitive performance for a real time simulated car racing game. Algorithms that require large amount of computational resources are impractical for fast paced and real time games (i.e. racing games, sports simulators, first person shooters and real time strategy games). This paper examines the design of two computationally efficient approaches, neural networks and behaviour based intelligence, in the context of a real time car racing game. Both approaches are optimized using evolutionary strategies. The behaviour based approach was found to obtain a higher fitness value yet being more computationally efficient. The design approaches can also be applied to real-time face animation which involves data-intensive computations.
基于神经网络与行为的模拟赛车博弈方法
本文介绍了一种计算效率高且具有高竞争力的实时模拟赛车游戏控制器的设计。需要大量计算资源的算法对于快节奏和实时游戏(如赛车游戏、运动模拟器、第一人称射击游戏和实时策略游戏)是不切实际的。本文以实时赛车游戏为背景,研究了两种高效计算方法的设计,即神经网络和基于行为的智能。这两种方法都使用进化策略进行了优化。发现基于行为的方法可以获得更高的适应度值,但计算效率更高。该设计方法还可以应用于涉及数据密集型计算的实时人脸动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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