Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario

Francesco Chiossi, Robin Welsch, Steeven Villa, Lewis L. Chuang, Sven Mayer
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引用次数: 1

Abstract

Social virtual reality is getting mainstream not only for entertainment purposes but also for productivity and education. This makes the design of social VR scenarios functional to support the operator's performance. We present a physiologically-adaptive system that optimizes for visual complexity in a dual-task scenario based on electrodermal activity. Specifically, we propose a system that adapts the amount of non-player characters while jointly performing an N-Back task (primary) and visual detection task (secondary). Our preliminary results show that when optimizing the complexity of the secondary task, users report an improved user experience.
社交VR场景中虚拟人角色适应的生理回路设计
社交虚拟现实正在成为主流,不仅用于娱乐目的,还用于生产和教育。这使得社交VR场景的设计功能支持操作员的表现。我们提出了一个生理适应系统,该系统在基于皮肤电活动的双任务场景中优化了视觉复杂性。具体来说,我们提出了一个系统,该系统可以在共同执行N-Back任务(主要任务)和视觉检测任务(次要任务)时适应非玩家角色的数量。我们的初步结果表明,当优化次要任务的复杂性时,用户报告了改进的用户体验。
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