Experimentation of Gamification for Health and Fitness Mobile Application

Ignatius Kenny Buntoro, R. Kosala
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引用次数: 1

Abstract

Lack of fitness is a growing problem in recent years and it can lead to many non-infectious disease with heart disease as the number one killer. There are many health application available on mobile phones. However, the applications available on the market right now are usually only able to do a specific task, such as calorie tracker or fitness tracker or blood pressure tracker. To maintain or improve health and fitness we need to take into account combination of several factors, which require users to use different applications. In this paper, we developed a mobile application that has combined health-relevant features: a calorie tracker to help user loss or maintain weight, blood pressure and pulse tracker, and fitness tracker. These are three essential factors to help user live a healthy life and prevent heart disease. In addition, we also implemented a simple gamification feature to increase users' motivation to use the application and do the exercises. The experimentation and findings showed that the proposed solution would be beneficial to help people keep a healthy heart and go fit.
健康和健身移动应用的游戏化实验
近年来,缺乏健身是一个日益严重的问题,它可能导致许多非传染性疾病,其中心脏病是头号杀手。手机上有许多健康应用程序。然而,目前市场上可用的应用程序通常只能完成特定的任务,例如卡路里追踪器、健身追踪器或血压追踪器。为了保持或改善健康和健身,我们需要考虑几个因素的组合,这需要用户使用不同的应用程序。在本文中,我们开发了一个结合了健康相关功能的移动应用程序:帮助用户减肥或保持体重的卡路里跟踪器,血压和脉搏跟踪器,以及健身跟踪器。这是帮助用户健康生活和预防心脏病的三个基本因素。此外,我们还实现了一个简单的游戏化功能,以增加用户使用应用程序和做练习的动机。实验和结果表明,提出的解决方案将有利于帮助人们保持健康的心脏和健身。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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