Virtual Reality and Human-Drone Interaction applied to the Construction and Execution of Flight Paths

Nelson Andres Sanchez O., S. D., F. De la Rosa R.
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Abstract

This article presents a system architecture that integrates the construction, execution, and monitoring of three-dimensional flight paths for drones using virtual reality (VR). In this work, we propose a system that allows the construction and execution of flight paths by people who lack experience in drone piloting. For this purpose, the integration of two computational modules is introduced into the system architecture. On the one hand, the VR module allows the user to define three-dimensional flight paths in a VR scenario by using Human-Drone interactive techniques, while on the other hand, the Control module performs the supervised execution of these paths in an outdoor scenario using a smartphone that connects to a drone. Therefore, a system based on this architecture was developed and tested through two types of tests. The first one involves real user interaction to evaluate the usability of these computational modules (construction, execution, and runtime monitoring of flight paths). The second type consists of precision tests that are carried out to evaluate the accuracy between the path planned in VR and the one executed in the real scenario.
虚拟现实与人-无人机交互在航路构建与执行中的应用
本文介绍了一种系统架构,该架构集成了使用虚拟现实(VR)的无人机三维飞行路径的构建、执行和监控。在这项工作中,我们提出了一个系统,允许缺乏无人机驾驶经验的人构建和执行飞行路径。为此,在系统架构中引入了两个计算模块的集成。一方面,VR模块允许用户通过使用人机交互技术在VR场景中定义三维飞行路径,而另一方面,控制模块使用连接到无人机的智能手机在室外场景中执行这些路径的监督执行。因此,基于该体系结构开发了一个系统,并通过两种类型的测试进行了测试。第一个涉及真实的用户交互,以评估这些计算模块的可用性(构建、执行和飞行路径的运行时监控)。第二种类型包括精度测试,用于评估虚拟现实中规划的路径与真实场景中执行的路径之间的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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