An Indoor Sensor Network System for Pursuit-Evasion Games

Zhuguo Li, Hongbin Li, Fan Zhang, Jiming Chen, Youxian Sun
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引用次数: 7

Abstract

Wireless sensor and actuator networks (WSAN) are increasingly popular due to their abilities to detect and react to interesting events in the physical world. In this paper, a new indoor WSAN system in the context of pursuit evasion games (PEGs) is designed and implemented. Our goal is to take advantage of the WSAN capabilities to perform target tracking and capture. We design the system control model, and present the detailed implementation of the WSAN, in particular the distributed evader tracking, pursuer control components and the system/user interfaces. We also present algorithms used to achieve low cost, low energy consumption, and robustness of performance in the WSAN. Experiments demonstrate that the pursuer captures the evader successfully in all the runs. Our work provides practical solutions for designing and implementing a working WSAN for PEG tasks.
一种用于追捕-逃避游戏的室内传感器网络系统
无线传感器和执行器网络(WSAN)由于能够检测和响应物理世界中的有趣事件而越来越受欢迎。本文设计并实现了一种新的基于躲避追捕游戏的室内无线局域网系统。我们的目标是利用WSAN功能来执行目标跟踪和捕获。设计了系统控制模型,给出了无线局域网的具体实现,重点介绍了分布式逃避器跟踪、追踪器控制组件和系统/用户界面。我们还提出了在WSAN中实现低成本、低能耗和性能鲁棒性的算法。实验证明,在所有的运行中,追踪者都成功捕获了逃避者。我们的工作为设计和实现用于PEG任务的WSAN提供了实用的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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