Using video for recovering texture

A. Hoogs, R. Kaucic, Roderic Collins
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引用次数: 0

Abstract

Existing approaches to characterizing image texture usually rely on computing a local response to a bank of correlation filters, such as derivatives of a Gaussian, in one image. Recently, significant progress has been made in characterizing a single texture under varying viewpoint and illumination conditions, leading to the bi-directional texture function that describes the smooth variation of filter responses as a function of viewpoint and illumination. However, this technique does not attempt to exploit the redundancy of multiple images; each image is treated independently. In video data, close correspondences between frames enable a new form of texture analysis that incorporates local 3D structure as well as intensity variation. We exploit this relationship to characterize texture with significant 3D structure, such as foliage, across a range of viewpoints. This paper presents a general overview of these ideas and preliminary results.
使用视频恢复纹理
现有的图像纹理表征方法通常依赖于计算一组相关滤波器的局部响应,例如在一张图像中计算高斯函数的导数。近年来,在描述不同视点和光照条件下的单一纹理方面取得了重大进展,导致了双向纹理函数,该函数描述了滤波器响应作为视点和光照函数的平滑变化。然而,这种技术并不试图利用多个图像的冗余;每个图像都是独立处理的。在视频数据中,帧之间的紧密对应使得一种新的纹理分析形式能够结合局部3D结构和强度变化。我们利用这种关系来描述具有重要3D结构的纹理,例如树叶,跨越一系列视点。本文介绍了这些思想的总体概况和初步结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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