“A Crowdsourcing-based QoE Evaluation of an Immersive VR Autonomous Driving Experience”

Guilherme Daniel Gomes, R. Flynn, Niall Murray
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引用次数: 1

Abstract

Due to COVID-19, crowdsourcing has gained momentum as an alternative methodology for continuing research and for Quality of Experience (QoE) assessment. Employing this approach, we remotely evaluated the user perceived QoE of two different visual rendering formats as part of an Autonomous Vehicles (AVs) simulation. The aim was to investigate the participant’s QoE when testing AV technology in distinct visual rendering qualities (lowpoly vs high-poly) of an online streamed 360° car riding experience. In addition, a scoring model based on the expected reliability of each level of the remote assessment was designed. Findings suggest that the consumer’s preferences towards the adoption of AV technology is highly determined by the system and human effects on Influence Factors (IFs). Moreover, the adequacy of reliability into a mathematical model is highlighted as a potential turning point for QoE assessment, by carrying out the evaluation tasks from the laboratory environment into the internet, particularly relevant in pandemic times.
基于众包的沉浸式VR自动驾驶体验QoE评价
由于2019冠状病毒病,众包作为持续研究和体验质量(QoE)评估的替代方法获得了势头。采用这种方法,我们远程评估了用户感知的两种不同视觉渲染格式的QoE,作为自动驾驶汽车(AVs)模拟的一部分。目的是调查参与者在测试在线流媒体360°汽车驾驶体验中不同视觉渲染质量(低多边形vs高多边形)的AV技术时的QoE。此外,设计了基于远程评估各层次期望信度的评分模型。研究结果表明,消费者对采用自动驾驶技术的偏好在很大程度上取决于系统和人类对影响因素(IFs)的影响。此外,通过将评估任务从实验室环境转移到互联网(在大流行时期尤其相关),强调了数学模型的可靠性是否足够,这是质量质量评估的一个潜在转折点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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