Construction of fractal objects with iterated function systems

S. Demko, Laurie Hodges, B. Naylor
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引用次数: 84

Abstract

In computer graphics, geometric modeling of complex objects is a difficult process. An important class of complex objects arise from natural phenomena: trees, plants, clouds, mountains, etc. Researchers are at present investigating a variety of techniques for extending modeling capabilities to include these as well as other classes. One mathematical concept that appears to have significant potential for this is fractals. Much interest currently exists in the general scientific community in using fractals as a model of complex natural phenomena. However, only a few methods for generating fractal sets are known. We have been involved in the development of a new approach to computing fractals. Any set of linear maps (affine transformations) and an associated set of probabilities determines an Iterated Function System (IFS). Each IFS has a unique "attractor" which is typically a fractal set (object). Specification of only a few maps can produce very complicated objects. Design of fractal objects is made relatively simple and intuitive by the discovery of an important mathematical property relating the fractal sets to the IFS. The method also provides the possibility of solving the inverse problem. given the geometry of an object, determine an IFS that will (approximately) generate that geometry. This paper presents the application of the theory of IFS to geometric modeling.
用迭代函数系统构造分形对象
在计算机图形学中,复杂物体的几何建模是一个困难的过程。一类重要的复杂物体产生于自然现象:树木、植物、云、山等。研究人员目前正在研究各种扩展建模功能的技术,以包括这些类和其他类。有一个数学概念似乎在这方面有很大的潜力,那就是分形。目前,一般科学界对使用分形作为复杂自然现象的模型非常感兴趣。然而,目前已知的生成分形集的方法很少。我们参与了一种计算分形的新方法的开发。任何一组线性映射(仿射变换)和一组相关的概率决定了一个迭代函数系统(IFS)。每个IFS都有一个独特的“吸引子”,通常是一个分形集(对象)。只有少数地图的规格可以产生非常复杂的对象。通过发现分形集与IFS相关的一个重要数学性质,分形对象的设计变得相对简单和直观。该方法还提供了求解逆问题的可能性。给定对象的几何形状,确定将(近似)生成该几何形状的IFS。本文介绍了IFS理论在几何建模中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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