{"title":"A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man","authors":"Greg Foderaro, Ashleigh Swingler, S. Ferrari","doi":"10.1109/CIG.2012.6374167","DOIUrl":null,"url":null,"abstract":"This paper presents an on-line approach for optimizing paths for a pursuit-evasion problem, in which an agent must visit several target positions within an environment while simultaneously avoiding one or more actively-pursuing adversaries. This problem is found in a variety of fields, such as robotic path planning, mobile-sensor applications, and path exposure. The methodology developed utilizes cell decomposition to construct a modified decision tree, which balances the reward associated with visiting target locations and the risk of capture by the adversaries. By computing paths on-line, the algorithm can quickly adapt to unexpected adversary behaviors and dynamic environments. The methodology developed in this paper is implemented as a controller for an artificial player in the Ms. Pac-Man arcade games and is entered into the IEEE CIG 2012 screen capture Ms. Pac-Man competition. The approach presented achieved a high score of 44,630 points.","PeriodicalId":288052,"journal":{"name":"2012 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2012.6374167","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
This paper presents an on-line approach for optimizing paths for a pursuit-evasion problem, in which an agent must visit several target positions within an environment while simultaneously avoiding one or more actively-pursuing adversaries. This problem is found in a variety of fields, such as robotic path planning, mobile-sensor applications, and path exposure. The methodology developed utilizes cell decomposition to construct a modified decision tree, which balances the reward associated with visiting target locations and the risk of capture by the adversaries. By computing paths on-line, the algorithm can quickly adapt to unexpected adversary behaviors and dynamic environments. The methodology developed in this paper is implemented as a controller for an artificial player in the Ms. Pac-Man arcade games and is entered into the IEEE CIG 2012 screen capture Ms. Pac-Man competition. The approach presented achieved a high score of 44,630 points.