A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man

Greg Foderaro, Ashleigh Swingler, S. Ferrari
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引用次数: 18

Abstract

This paper presents an on-line approach for optimizing paths for a pursuit-evasion problem, in which an agent must visit several target positions within an environment while simultaneously avoiding one or more actively-pursuing adversaries. This problem is found in a variety of fields, such as robotic path planning, mobile-sensor applications, and path exposure. The methodology developed utilizes cell decomposition to construct a modified decision tree, which balances the reward associated with visiting target locations and the risk of capture by the adversaries. By computing paths on-line, the algorithm can quickly adapt to unexpected adversary behaviors and dynamic environments. The methodology developed in this paper is implemented as a controller for an artificial player in the Ms. Pac-Man arcade games and is entered into the IEEE CIG 2012 screen capture Ms. Pac-Man competition. The approach presented achieved a high score of 44,630 points.
基于模型的单元分解方法用于在线追逃路径规划和电子游戏《吃豆人小姐》
本文提出了一种在线路径优化方法,用于求解一个追逐-逃避问题,该问题中一个智能体必须访问环境中的多个目标位置,同时避免一个或多个积极追逐的对手。这个问题在很多领域都存在,比如机器人路径规划、移动传感器应用和路径暴露。所开发的方法利用单元分解来构建一个改进的决策树,该决策树平衡了访问目标位置的奖励和被对手捕获的风险。通过在线计算路径,该算法可以快速适应敌方的意外行为和动态环境。本文开发的方法作为《吃豆女士》街机游戏中人工玩家的控制器实现,并参加了IEEE CIG 2012《吃豆女士》屏幕捕捉竞赛。提出的方法获得了44,630分的高分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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