Impact of Active Learning on Object-Oriented Programming Instruction : Transforming from 3D to Text-based coding

Sean Yang, Hyesung Park, Hong-Kyu Choi
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Abstract

It is critical to balance fundamental programming concepts and coding skills to develop a skilled IT workforce who can solve complicated real-life problems using technology. Students in an intermediate programming course faced challenges because programming is more than knowing programming language syntax; understand the process and steps to get desired outcomes from inputs and create a code with appropriate data structures. Students who struggled with programming often lose their interest and may drop out of school or change majors.We research teaching methods using a game engine platform with multiple active learning methods. We used learning by collaboration, flipped class, creating a video game, and combining those teaching methods to enhance student programming concepts and skills and lower the programming course’s failure rate. We also traced the long-term effects on students’ learning.
主动学习对面向对象编程教学的影响:从3D到基于文本的编码转换
平衡基本的编程概念和编码技能是培养熟练的It劳动力的关键,他们可以使用技术解决复杂的现实问题。中级编程课程的学生面临挑战,因为编程不仅仅是了解编程语言的语法;了解从输入中获得所需结果的过程和步骤,并创建具有适当数据结构的代码。在编程方面遇到困难的学生往往会失去兴趣,可能会退学或换专业。我们利用游戏引擎平台研究多种主动学习方法的教学方法。我们采用了合作学习、翻转课堂、制作视频游戏等教学方法,并将这些教学方法结合起来,提高了学生的编程概念和技能,降低了编程课程的失败率。我们还追踪了对学生学习的长期影响。
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