Esports and Olympic Games: a cross-cultural exploration of the player support behaviour towards the Olympics

T. Ribeiro, V. Almeida, André Calapez, Hirotaka Matsuoka, Rei-Jo Yamashita
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引用次数: 1

Abstract

PurposeDespite the advances in theory and practice about player behaviour in esports gaming literature, there is a lack of understanding as to whether esports are compatible with the values of Olympism and if they should be considered for future Games editions. The current study advances this line of research by examining esports player experiences, their effects on perceiving Olympic values, and the support towards the Olympics in order to verify if differences occur according to the cross-cultural environment.Design/methodology/approachUsing a sample of 671 esports amateur gamers from three countries (Portugal, Brazil and Japan), structural equation models and a multigroup analysis were performed to analyse the differences in the hypothesized paths existing between the groups.FindingsResults reveal that player in-game emotional experiences positively influence Olympic values perception across countries. The excellence and friendship values showed a positive effect on support intentions to the Games towards Portuguese and Brazilian players, while the respect value was the strongest predictor towards behavioural intentions in Japan. Cultural backgrounds and game genre in each country can explain player attitude towards the Olympic values shared on the online environment.Originality/valueThis study is able to provide a better understanding of how the Olympic values serve as a gratification in different cross-cultural environments according to the theory of uses and gratifications (U&G) and the theory of cultural dimensions. Complementarily, these findings can be used as valuable information for esports publishers and developers attempting to spread the Olympic values in the esports industry.
电子竞技与奥运会:运动员对奥运会支持行为的跨文化探索
尽管电子竞技游戏文学中关于玩家行为的理论和实践取得了进步,但对于电子竞技是否与奥林匹克主义的价值观相兼容,以及是否应该在未来的游戏版本中考虑电子竞技,人们仍然缺乏理解。目前的研究通过检查电子竞技选手的经历,他们对感知奥林匹克价值观的影响,以及对奥运会的支持来推进这一研究路线,以验证是否根据跨文化环境发生差异。本研究以来自三个国家(葡萄牙、巴西和日本)的671名电子竞技业余玩家为样本,采用结构方程模型和多组分析来分析各组之间存在的假设路径的差异。研究结果显示,玩家在游戏中的情感体验对各国的奥林匹克价值观认知产生了积极影响。优秀价值观和友谊价值观对葡萄牙和巴西球员的支持意愿有正向影响,而尊重价值观对日本球员的行为意愿有最强的预测作用。每个国家的文化背景和游戏类型可以解释玩家对网络环境中共享的奥林匹克价值观的态度。原创性/价值根据使用与满足理论(U&G)和文化维度理论,本研究能够更好地理解奥林匹克价值观如何在不同的跨文化环境中作为一种满足。此外,这些发现可以作为电子竞技发行商和开发者在电子竞技产业中传播奥林匹克价值观的宝贵信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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