A persistent data storage design for real-time interactive applications

Max Knemeyer, M. Nsaif, Frank Glinka, A. Ploss, S. Gorlatch
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引用次数: 1

Abstract

Real-time Online Interactive Applications (ROIA) like multiplayer online games usually work in a persistent environment (also called virtual world) which continues to exist and evolve also while the user is offline and away from the application. This paper deals with storing persistent data of real-time interactive applications in modern relational databases. We describe a preliminary design of the Entity Persistence Module (EPM) middleware which liberates the application developer from writing and maintaining complex and error-prone, application-specific code for persistent data management.
用于实时交互应用程序的持久数据存储设计
实时在线交互应用程序(ROIA),如多人在线游戏,通常在一个持久的环境(也称为虚拟世界)中工作,当用户离线和远离应用程序时,这个环境也会继续存在和发展。本文研究了现代关系数据库中实时交互应用中持久数据的存储问题。我们描述了实体持久化模块(EPM)中间件的初步设计,它将应用程序开发人员从编写和维护用于持久化数据管理的复杂且容易出错的特定于应用程序的代码中解放出来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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