Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users

Susanna Paasovaara, Thomas Olsson
{"title":"Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users","authors":"Susanna Paasovaara, Thomas Olsson","doi":"10.1145/2971485.2971508","DOIUrl":null,"url":null,"abstract":"Despite the ubiquity of short-range connectivity technologies and their use for pragmatic purposes, the opportunities they provide for playful interaction are not well understood. StreetPass feature on Nintendo 3DS handheld gaming devices is a rare world-wide example of exchanging playful content (e.g. avatars, messages, items) automatically between close-by users over proximity-based technologies. To learn from the user experiences of this pioneer group we conducted an online questionnaire, gathering over 100 responses from active Nintendo 3DS users. The findings indicate that proximity-based automatic exchanges have remarkably enriched the gaming experience with 3DS, increased sense of community, and triggered serendipitous interactions between players. We argue that similar features could bring value also to other application areas and mobile systems; and describe what should be taken into account in their design.","PeriodicalId":190768,"journal":{"name":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2971485.2971508","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

Abstract

Despite the ubiquity of short-range connectivity technologies and their use for pragmatic purposes, the opportunities they provide for playful interaction are not well understood. StreetPass feature on Nintendo 3DS handheld gaming devices is a rare world-wide example of exchanging playful content (e.g. avatars, messages, items) automatically between close-by users over proximity-based technologies. To learn from the user experiences of this pioneer group we conducted an online questionnaire, gathering over 100 responses from active Nintendo 3DS users. The findings indicate that proximity-based automatic exchanges have remarkably enriched the gaming experience with 3DS, increased sense of community, and triggered serendipitous interactions between players. We argue that similar features could bring value also to other application areas and mobile systems; and describe what should be taken into account in their design.
基于邻近性的手机游戏数据自动交换:StreetPass用户体验研究
尽管短距离连接技术无处不在,而且它们用于实用目的,但它们为有趣的交互提供的机会并没有得到很好的理解。任天堂3DS手持游戏设备上的StreetPass功能是世界范围内少见的一个例子,它可以通过基于接近度的技术在近距离用户之间自动交换有趣的内容(游戏邦注:如角色、信息、道具)。为了了解这一先锋群体的用户体验,我们进行了一项在线问卷调查,收集了100多名任天堂3DS活跃用户的反馈。研究结果表明,基于邻近性的自动交换极大地丰富了3DS的游戏体验,增强了社区意识,并引发了玩家之间的偶然互动。我们认为,类似的功能也可以为其他应用领域和移动系统带来价值;并描述在他们的设计中应该考虑什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信