{"title":"Partitioning of Distributed Virtual Environments Based on Objects' Attributes","authors":"C. Bouras, E. Giannaka, T. Tsiatsos","doi":"10.1109/DS-RT.2007.34","DOIUrl":null,"url":null,"abstract":"The partitioning constitutes one of the basic problems that need to be handled in distributed virtual environments for maintaining consistency among users' view of the virtual scene and for optimizing the performance of the system. This paper presents an approach for handling the partitioning problem, which is based on objects' attributes. In particular, the approach proposes a technique, which takes into account the degree of interaction that the objects of the virtual environment carry for predicting future avatar behavior. This prediction of avatars' behavior based on objects ' attributes defines the initial partitioning of the virtual space.","PeriodicalId":266467,"journal":{"name":"11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07)","volume":"110 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DS-RT.2007.34","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
The partitioning constitutes one of the basic problems that need to be handled in distributed virtual environments for maintaining consistency among users' view of the virtual scene and for optimizing the performance of the system. This paper presents an approach for handling the partitioning problem, which is based on objects' attributes. In particular, the approach proposes a technique, which takes into account the degree of interaction that the objects of the virtual environment carry for predicting future avatar behavior. This prediction of avatars' behavior based on objects ' attributes defines the initial partitioning of the virtual space.