Partitioning of Distributed Virtual Environments Based on Objects' Attributes

C. Bouras, E. Giannaka, T. Tsiatsos
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引用次数: 9

Abstract

The partitioning constitutes one of the basic problems that need to be handled in distributed virtual environments for maintaining consistency among users' view of the virtual scene and for optimizing the performance of the system. This paper presents an approach for handling the partitioning problem, which is based on objects' attributes. In particular, the approach proposes a technique, which takes into account the degree of interaction that the objects of the virtual environment carry for predicting future avatar behavior. This prediction of avatars' behavior based on objects ' attributes defines the initial partitioning of the virtual space.
基于对象属性的分布式虚拟环境分区
分区是分布式虚拟环境中需要处理的基本问题之一,用于维护用户对虚拟场景视图的一致性和优化系统性能。本文提出了一种基于对象属性的分区方法。特别是,该方法提出了一种技术,该技术考虑了虚拟环境中对象的交互程度,以预测未来的化身行为。这种基于对象属性对虚拟角色行为的预测定义了虚拟空间的初始分区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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