Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL

Aderbal Nunes da Silva Junior, Antonio Carlos Silva Souza, Luiz Cláudio Machado dos Santos
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引用次数: 2

Abstract

This paper aims to present the process of creating games for set-top-boxes with Brazilian’s middleware GINGA embedded on it, focusing on GINGA-NCL, since game’s pre-production until the end of the demonstrration (DEMO) version developed by the Research Group of Information’s Technology on Digital TV of the Instituto Federal de Educação, Ciência e Tecnologia da bahia in conjunction with the Core of Computational Modeling of SENAI / CIMATEC. All games in this text have been programmed in the language Lua coupled to NCL and the tests to evaluate the game play were performed using the emulator Ginga-NCL Player and the Virtual Set-Top-Box (STB) Ginga-NCL. Both softwares simulate the needed equipment for televisions that do not have specific tuner for receiving digital signal.
基于巴西中间件GINGA-NCL的机顶盒游戏开发
本文旨在介绍为机顶盒创建嵌入巴西中间件GINGA的游戏的过程,重点是GINGA- ncl,从游戏的预制作到演示(DEMO)版本结束,演示版本由联邦教育 研究所(Ciência e Tecnologia da bahia)与SENAI / CIMATEC的计算建模核心共同开发。本文中的所有游戏都是用Lua语言与NCL结合编写的,并使用仿真器Ginga-NCL Player和虚拟机顶盒(STB) Ginga-NCL进行了游戏可玩性的测试。这两种软件都模拟了没有特定调谐器接收数字信号的电视机所需的设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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