A Physiological Evaluation of Immersive Experience of a View Control Method using Eyelid EMG

Masaki Omata, Satoshi Kagoshima, Yasunari Suzuki
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Abstract

This paper describes that the number of blood-volume pulses (BVP) and the level of skin conductance (SC) increased more with increasing immersive impression with a view control method using eyelid electromyography in virtual environment (VE) than those with a mouse control method. We have developed the view control method and the visual feedback associated with electromyography (EMG) signals of movements of user’s eyelids. The method provides a user with more immersive experiences in a virtual environment because of strong relationship between eyelid movement and visual feedback. This paper reports a physiological evaluation experiment to compare it with a common mouse input method by measuring subjects’ physiological data of their fear of an open high place in a virtual environment. Based on the results, we find the eyelid-movement input method improves the user’s immersive impression more significantly than the mouse input method.
眼睑肌电图对视觉控制方法沉浸式体验的生理评价
本文描述了在虚拟环境(VE)中使用眼睑肌电图的视觉控制方法时,随着沉浸感的增加,血容量脉冲数(BVP)和皮肤电导(SC)水平比使用鼠标控制方法时增加得更多。我们开发了视觉控制方法和与用户眼睑运动肌电信号相关的视觉反馈。由于眼睑运动和视觉反馈之间的密切关系,该方法为用户提供了在虚拟环境中更身临其境的体验。本文报道了一项生理评估实验,通过测量被试在虚拟环境中对开阔高地的恐惧生理数据,将其与普通的鼠标输入法进行比较。根据实验结果,我们发现眼睑运动输入法比鼠标输入法更显著地提高了用户的沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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