Augmented reality and tangible user interfaces as an extension of computational design tools

M. Uhrík, Alexander Kupko, Michaela Krpalová, R. Hajtmanek
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Abstract

Abstract The paper envisions the use of Augmented Reality (AR) as an interactive and communication tool utilized in the architectural design research, education, and practice. It summarises the current knowledge and various applications of this immersive technology in both the theoretical and practical field and focuses on a particular type of the AR implementation – tangible user interfaces (TUI) – in a computational design context. The outcome of the research is an adaptation of the originally GRASS-GIS-powered Tangible Landscape tool into Grasshopper 3D environment, which is more accurate and suitable for the architectural design workflow with respect to 3D computation, algorithmic modelling and different scale management. The newly prototyped tool is reactive to the modifications of the physical model and projects the computed additional information on it in real time and thus can communicate with the designer or observer, which results in a more interactive, haptic man-machine interface. The projected and visualised data on the physical model are the outcome of the computing algorithm designed in Grasshopper that allows for a wide range of applications, including the visualisation of shadows and solar potential analysis and thus depicts the physical model in multiple dimensions. Furthermore, the article discusses the potential and further development of this tool as well as the possibilities of layering different AR technologies in the subsequent research.
增强现实和有形用户界面作为计算设计工具的扩展
摘要本文设想将增强现实(AR)作为一种互动和交流的工具,应用于建筑设计的研究、教育和实践。它总结了这种沉浸式技术在理论和实践领域的当前知识和各种应用,并着重于计算设计环境中特定类型的AR实现-有形用户界面(TUI)。本研究的成果是将原来基于grass - gis的有形景观工具应用到Grasshopper三维环境中,在三维计算、算法建模和不同尺度管理方面更加准确,更适合建筑设计工作流程。新的原型工具对物理模型的修改作出反应,并实时投影计算的附加信息,从而可以与设计师或观察者交流,从而产生更具互动性的触觉人机界面。物理模型上的投影和可视化数据是Grasshopper设计的计算算法的结果,该算法允许广泛的应用,包括阴影的可视化和太阳能潜力分析,从而在多个维度上描绘物理模型。此外,本文还讨论了该工具的潜力和进一步发展,以及在后续研究中分层不同AR技术的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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