Hierarchical Reinforcement Learning for Waypoint-based Exploration in Robotic Devices

J. Zinn, B. Vogel‐Heuser, Fabian Schuhmann, Luis Alberto Cruz Salazar
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引用次数: 1

Abstract

The training of Deep Reinforcement Learning algorithms on robotic devices is challenging due to their large number of actuators and limited number of feasible action sequences. This paper addresses this challenge by extending and transferring existing approaches for waypoint-based exploration with Hierarchical Reinforcement Learning to the domain of robotic devices. The resulting algorithm utilizes a top-level policy, which suggests waypoints to a bottom-level policy that controls the system actuators. The waypoints can either be provided to the top-level policy as domain knowledge or be learned from scratch. The algorithm explicitly accounts for the low number of feasible waypoints and waypoint transitions that are characteristic of robotic devices. The effectiveness of the approach is evaluated on the simulation of a research demonstrator, and a separate ablation study proves the importance of its components.
基于路径点的机器人设备探索的分层强化学习
深度强化学习算法在机器人设备上的训练具有挑战性,因为它们有大量的执行器和有限数量的可行动作序列。本文通过将现有的基于路径点的分层强化学习探索方法扩展和转移到机器人设备领域来解决这一挑战。生成的算法利用了一个顶层策略,该策略为控制系统执行器的底层策略提供了路径点。路径点可以作为领域知识提供给顶级策略,也可以从头开始学习。该算法明确地考虑到可行路径点和路径点转换的数量少,这是机器人设备的特点。该方法的有效性在一个研究演示器的仿真上进行了评估,并进行了单独的烧蚀研究,证明了其组成部分的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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