Man multi-agent interaction in VR: a case study with RoboCup

H. Spoelder, L. Renambot, D. Germans, H. Bal, F. Groen
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引用次数: 10

Abstract

We discuss the use of virtual reality (VR) techniques for interaction between humans and a multi-agent system in the context of RoboCup. The goal of RoboCup is to let teams of cooperating autonomous agents play a soccer match, using either robots or simulated players. We use RoboCup to study distributed collaborative applications, which allow multiple users at different geographic locations to cooperate, by interacting in real time through a shared simulation program. Our objective is to construct a VR environment in which humans at different locations can play along with a running RoboCup simulation in a natural way. The simulation system consists of the Soccer Server and a set of processes modeling the players. The server keeps track of the state of the game: provides the players with information on the game, and enforces the rules. The players request state information and autonomously calculate a behavior, sending the server commands that consist of accelerations, turns and kicks. The server discretizes time into slots, only one command is executed per time slot. We have developed a 3D visualization system that allows a user in a CAVE to interact with the soccer simulation software.
虚拟现实中的人机交互:以RoboCup为例
我们讨论了在机器人世界杯的背景下使用虚拟现实(VR)技术进行人类和多智能体系统之间的交互。机器人世界杯的目标是让合作的自主代理团队使用机器人或模拟球员进行足球比赛。我们使用RoboCup来研究分布式协作应用程序,它允许不同地理位置的多个用户通过共享模拟程序实时交互进行合作。我们的目标是构建一个虚拟现实环境,在这个环境中,不同位置的人可以以自然的方式与正在运行的RoboCup模拟一起玩。仿真系统由Soccer Server和一组对球员建模的进程组成。服务器跟踪游戏状态:为玩家提供游戏信息,并执行规则。玩家请求状态信息并自主计算行为,向服务器发送包含加速、转弯和踢脚的命令。服务器将时间离散为多个时隙,每个时隙只执行一条命令。我们已经开发了一个3D可视化系统,允许在洞穴中的用户与足球模拟软件进行交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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