Cognition Developing of Computer Higher Education Students Through Gamification in the Algorithm Teaching-Learning Process

Tiago do Carmo Nogueira, Eudes de Souza Campos, D. Ferreira
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Abstract

The scientific logical reasoning became an important skill in the students' cognitive development in algorithm teaching-learning processes, stimulating their reasoning and creativity. From this perspective, gamification has been adopted as a mediating tool in this process. Studies report that the inclusion of gamification in algorithm teaching-learning processes stimulates the students to develop new skills, making the knowledge more efficient. Therefore, this paper's purpose is to measure and understand the cognitive development and the experiences lived by students at the addition of gamification in algorithm teaching, evaluating the scientific logical knowledge acquired by them. Consequently, 44 computer higher education students were selected. They were divided into two groups: students that used the Gamification-Mediated Algorithm Teaching Method and those who participated in the traditional teaching method. To evaluate the cognitive development between these two groups, the Scientific Logical Reasoning Test was applied. The results showed that a significant number of students that used the Gamification-Mediated Algorithm Teaching Method reached the transitory intermediary and transitory scientific knowledge levels, with greater right answer rates. We also noticed that both genders gave more right answers using the gamification-mediated algorithm teaching method.
算法教学过程中游戏化对计算机高等教育学生认知发展的影响
在算法教学过程中,科学的逻辑推理能力成为学生认知发展的重要技能,激发了学生的推理能力和创造力。从这个角度来看,游戏化已经成为这一过程中的中介工具。研究报告指出,在算法教学过程中加入游戏化可以刺激学生发展新技能,使知识更有效。因此,本文的目的是测量和了解学生在算法教学中加入游戏化后的认知发展和体验,评价他们获得的科学逻辑知识。因此,44名计算机高等教育学生被选中。他们被分为两组:使用游戏化介导算法教学法的学生和使用传统教学法的学生。采用科学逻辑推理测验评价两组学生的认知发展情况。结果表明,使用游戏化中介算法教学方法的学生中,有相当一部分达到了临时中介和临时科学知识水平,答对率更高。我们还注意到,使用游戏化介导的算法教学方法,男女都给出了更多的正确答案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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