Underwater path planing using fast marching algorithms

C. Pêtrès, Y. Pailhas, Y. Pétillot, David. Lane
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引用次数: 88

Abstract

In this paper, new tools for obstacle avoidance and path planning for underwater vehicles are presented. The authors' technique, based on a level set formulation of the path planning problem, extracts optimal paths from complex and continuous environments in a complete and consistent manner. Fast marching algorithm is known to be efficient for finding cost optimal path in mobile robotics because of its reliability, precision, and simple implementation. Fast marching algorithm originally propagates a wave front to isotropically explore the space. We propose an anisotropic version of fast marching by adding directional constraints in a cost function to minimize. We then propose a path planning method able to deal with vectorial fields of force for the first time. Furthermore we explore the relation between the curvature of the optimal path and the cost function generated from scalar and vectorial constraints. This a priori knowledge of the influence of the environment on the final path's curvature allows us to propose a solution to make sure a path is reachable by the vehicle according to its kinematics. A multi-resolution scheme based on an adaptive mesh generation is eventually introduced to speed up the overall algorithm. Results are shown computed from real and simulated underwater environments.
基于快速行进算法的水下路径规划
本文提出了一种新的水下航行器避障和路径规划工具。作者的技术基于路径规划问题的水平集公式,以完整和一致的方式从复杂和连续的环境中提取最优路径。快速行进算法具有可靠性、精度高、实现简单等优点,是移动机器人中寻找成本最优路径的有效方法。快速推进算法最初是通过传播波前对空间进行各向同性探测。我们提出了一种各向异性版本的快速行军,通过在成本函数中添加方向约束来最小化。然后,我们首次提出了一种能够处理矢量力场的路径规划方法。进一步探讨了最优路径的曲率与由标量约束和矢量约束生成的代价函数之间的关系。这种对环境对最终路径曲率影响的先验知识使我们能够提出一种解决方案,以确保车辆根据其运动学可以到达路径。最后引入了一种基于自适应网格生成的多分辨率方案来加快整个算法的速度。结果显示了真实和模拟水下环境的计算结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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