Affective Computation Based NPC Behaviors Modeling

Chang-Neng Zhou, Xue-li Yu, Jingyu Sun, Xiao-Lin Yan
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引用次数: 23

Abstract

In an AI (artificial intelligence) game, authentic behaviors of NPC (non-player character) are great challenges to NPC intelligence. Emotions help to enhance the quality and intelligence of behaviors and contribute to increase the entertainment value of the game. In this paper, we describe several common emotional behaviors of NPC and construct a simple emotion-behavior model for emotion transition. The model was simulated in our developing project
基于情感计算的NPC行为建模
在AI(人工智能)游戏中,NPC(非玩家角色)的真实行为是对NPC智力的巨大挑战。情绪有助于提高行为的质量和智力,有助于增加游戏的娱乐价值。本文描述了NPC的几种常见情绪行为,并构建了一个简单的情绪-行为模型。该模型在我们的开发项目中进行了仿真
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