{"title":"Fast Multiple Scattering in Participating Media with Beamlet Decomposition","authors":"Yuanlong Wang, Ping Guo","doi":"10.1109/CIS.2012.95","DOIUrl":null,"url":null,"abstract":"We propose a fast algorithm which is based on the beam let decomposition for real-time rendering of scenes in participating media with multiple scattering. Firstly, the light source radiation is considered as composed by all particles in the media and each particle radiation is decomposed along different forward directions using the plane decomposition method. Then the multiple scattering radiation of one particle is calculated by the decomposition radiations from its adjacent particles and the light source. Finally, according to the multiple scattering radiation value of each particle, the radiation of the ray which is from viewpoint is calculated using ray marching method, which can be implemented on the graphics processing unit (GPU), and rendering process is highly parallel. The experimental results show that the algorithm can achieve real-time rendering efficiency and enhance the practicality of multiple scattering.","PeriodicalId":294394,"journal":{"name":"2012 Eighth International Conference on Computational Intelligence and Security","volume":"200 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Eighth International Conference on Computational Intelligence and Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIS.2012.95","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose a fast algorithm which is based on the beam let decomposition for real-time rendering of scenes in participating media with multiple scattering. Firstly, the light source radiation is considered as composed by all particles in the media and each particle radiation is decomposed along different forward directions using the plane decomposition method. Then the multiple scattering radiation of one particle is calculated by the decomposition radiations from its adjacent particles and the light source. Finally, according to the multiple scattering radiation value of each particle, the radiation of the ray which is from viewpoint is calculated using ray marching method, which can be implemented on the graphics processing unit (GPU), and rendering process is highly parallel. The experimental results show that the algorithm can achieve real-time rendering efficiency and enhance the practicality of multiple scattering.