Dartboard-like Leaderboard for Mapping Educator Career Competition in a Gamification System

Tubagus Mohammad Akhriza, Indah Dwi Mumpuni
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引用次数: 4

Abstract

Gamification is an activity that models non-game systems by integrating game components into the system. Applying gamification to the higher education career system aims to bring an atmosphere of fair competition among educators in achieving higher career positions in their career journey. In the game environment, the atmosphere of the competition can be present through the leaderboards. However, traditional leaderboards usually rank the players' achievements linearly on a pile of pages, limiting the overall view of the map of competition between educators. This article introduces a new leaderboard using a dartboard-like model. Educator career transition paths were first defined as Mealy machines. The pathways are then visualized circularly using the proposed dartboard model so that the career paths of all educators can be seen effectively, and therefore, a map of competition between educators is also obtained. This helps career development management to make decisions about educator career promotion.
在游戏化系统中绘制教育工作者职业竞赛的飞镖式排行榜
游戏化是一种通过将游戏组件整合到系统中去模拟非游戏系统的活动。将游戏化应用于高等教育职业体系的目的是在教育工作者之间营造一种公平竞争的氛围,以在他们的职业生涯中获得更高的职业地位。在游戏环境中,竞争的氛围可以通过排行榜呈现出来。然而,传统的排行榜通常将玩家的成就线性排列在一堆页面上,限制了教育者之间竞争地图的整体视图。本文介绍了一种使用类似飞镖游戏模型的新排行榜。教育工作者职业转型路径最初被定义为粉状机器。然后使用所提出的飞镖模型将路径循环可视化,以便所有教育工作者的职业道路可以有效地看到,因此,也获得了教育工作者之间的竞争地图。这有助于职业发展管理部门对教育工作者的职业发展做出决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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