Towards Aggregate Programming in Scala

Roberto Casadei, Mirko Viroli
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引用次数: 18

Abstract

Recent works in the context of large-scale adaptive systems, such as those for the Internet of Things (IoT) scenario, promote aggregate programming [3], a development approach for distributed systems in which one programs the aggregate of computational devices instead of individual ones. This makes the resulting behaviour highly insensitive to network size, density, and topology, and as such, intrinsically robust to failures and changes to working conditions (e.g., location of computational load, communication technology, and computational infrastructure). In this paper we are concerned with how this approach can impact mainstream software development, and hence outline a Scala-based support of aggregate programming, leveraging Scala advanced type system, DSL support, and actors mechanisms.
Scala中的聚合编程
最近在大规模自适应系统背景下的工作,例如物联网(IoT)场景,促进了聚合编程[3],这是一种分布式系统的开发方法,其中一个程序是计算设备的集合而不是单个设备。这使得产生的行为对网络大小、密度和拓扑高度不敏感,因此,对故障和工作条件的变化(例如,计算负载的位置、通信技术和计算基础设施)具有内在的鲁棒性。在本文中,我们关注的是这种方法如何影响主流软件开发,并因此概述了基于Scala的聚合编程支持,利用Scala高级类型系统、DSL支持和参与者机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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