An interaction engine for rich hypertexts

K. Østerbye, K. Nørmark
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引用次数: 27

Abstract

In semantically rich hypertexts it is attractive to enable presentation of a network of nodes and link at different levels of abstraction. It is also important that the user can interact with the hypertext using a command repertoire that reflects the chosen abstraction level. Based on a characterization of rich hypertext we introduce the concept of an interaction engine that governs the separation between internal hypertext representation and external screen presentation. This separation is the key principle of the HyperPro system. The HyperPro interaction engine is based on simple rules for presentation, interpretation of events, and menu set up. Much of the power of the interaction engine framework comes from the organization of these rules relative to the type of hierarchy of nodes and links, and relative to a hierarchy of so-called interaction schemes. The primary application domain discussed in the paper is program development and program documentation.
一个用于丰富超文本的交互引擎
在语义丰富的超文本中,支持在不同抽象层次上表示节点和链接网络是很有吸引力的。同样重要的是,用户可以使用反映所选抽象级别的命令表与超文本进行交互。基于富超文本的特征,我们引入了一个交互引擎的概念,它控制着内部超文本表示和外部屏幕表示之间的分离。这种分离是HyperPro系统的关键原理。HyperPro交互引擎基于表示、事件解释和菜单设置的简单规则。交互引擎框架的大部分功能来自于这些规则的组织,这些规则与节点和链接的层次结构类型有关,与所谓的交互方案的层次结构有关。本文讨论的主要应用领域是程序开发和程序文档。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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