Matthias Weing, Amrei Röhlig, Katja Rogers, Jan Gugenheimer, F. Schaub, Bastian Könings, E. Rukzio, M. Weber
{"title":"P.I.A.N.O.: enhancing instrument learning via interactive projected augmentation","authors":"Matthias Weing, Amrei Röhlig, Katja Rogers, Jan Gugenheimer, F. Schaub, Bastian Könings, E. Rukzio, M. Weber","doi":"10.1145/2494091.2494113","DOIUrl":null,"url":null,"abstract":"P.I.A.N.O. aims to support learning to play piano with a steep learning curve. In order to achieve this, traditional, hard-to-learn music notation is substituted for an alternative representation of a composition, which is projected directly onto the piano. Furthermore, we propose three different learning modes which support the natural learning process, incorporate live feedback and performance evaluation, as well as the augmentation of the system with aspects of gamification to achieve early experiences of success and prolonged motivation.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2494091.2494113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 34
Abstract
P.I.A.N.O. aims to support learning to play piano with a steep learning curve. In order to achieve this, traditional, hard-to-learn music notation is substituted for an alternative representation of a composition, which is projected directly onto the piano. Furthermore, we propose three different learning modes which support the natural learning process, incorporate live feedback and performance evaluation, as well as the augmentation of the system with aspects of gamification to achieve early experiences of success and prolonged motivation.