Patrik Goorts, S. Maesen, Dimitri Scarlino, P. Bekaert
{"title":"Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL","authors":"Patrik Goorts, S. Maesen, Dimitri Scarlino, P. Bekaert","doi":"10.1109/IC3D.2013.6732092","DOIUrl":null,"url":null,"abstract":"In this paper, we present a system to acquire 3D vision by motion parallax on web-based platforms using head tracking. We employ the camshift algorithm to perform color-based head tracking. Using the position of the head, we can render a 3D scene from the viewpoint of the viewer, thus acquiring motion parallax, a strong cue for 3D vision. We employed web technologies to allow the adoption of our method to any modern device, including mobile devices. WebGL is used for rendering and head tracking, and WebRTC is used for camera input. No software installation or plugins are required. We demonstrated the effectiveness of our method on a variety of devices, such as desktop computers, laptops, and tablets.","PeriodicalId":252498,"journal":{"name":"2013 International Conference on 3D Imaging","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on 3D Imaging","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC3D.2013.6732092","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In this paper, we present a system to acquire 3D vision by motion parallax on web-based platforms using head tracking. We employ the camshift algorithm to perform color-based head tracking. Using the position of the head, we can render a 3D scene from the viewpoint of the viewer, thus acquiring motion parallax, a strong cue for 3D vision. We employed web technologies to allow the adoption of our method to any modern device, including mobile devices. WebGL is used for rendering and head tracking, and WebRTC is used for camera input. No software installation or plugins are required. We demonstrated the effectiveness of our method on a variety of devices, such as desktop computers, laptops, and tablets.