Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening

Fernanda T. Oliveira, J. Garcia, V. Gay
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Abstract

As the world population is growing older, there is an urge to develop new technologies to support older adults, who are at a greater risk for the onset of dementia. Cognitive Screening Instruments (CSIs) can be used to screen for dementia. While there are a significant number of available well-researched and accepted CSIs, they are associated with drawbacks. Serious games have been investigated as an alternative instrument to overcome the constraints of traditional methods. The use of serious games for cognitive screening is still a relatively new field of research, with previous works mostly focusing on finding out whether there is a correlation or not between games and cognitive performance. Serious games that engage older adults and meet the criteria of CSIs remain an open challenge. To address this challenge, we developed CogWorldTravel, a serious game for the cognitive screening of older adults. In this paper, we describe the results of the evaluation of CogWorldTravel, which consisted of conducting semi-structured interviews with five experts in dementia assessment. Results suggest that the game involves recognition memory, attention, working memory, language, immediate memory span, processing speed, inhibition, recognition of emotions, visuoconstructional, perceptual-motor, and planning abilities.
《认知世界旅行》的评价:一个严肃的认知筛选游戏
随着世界人口的老龄化,人们迫切需要开发新技术来支持老年人,因为老年人患痴呆症的风险更大。认知筛查工具(CSIs)可用于筛查痴呆症。虽然有大量经过充分研究和接受的可用的csi,但它们都有缺点。严肃游戏被视为克服传统方法限制的替代工具。使用严肃游戏进行认知筛选仍然是一个相对较新的研究领域,之前的工作主要集中在寻找游戏与认知表现之间是否存在相关性。吸引老年人并符合csi标准的严肃游戏仍然是一个开放的挑战。为了应对这一挑战,我们开发了CogWorldTravel,这是一款针对老年人认知能力筛查的严肃游戏。在本文中,我们描述了CogWorldTravel的评估结果,其中包括对五位痴呆症评估专家进行半结构化访谈。结果表明,该游戏涉及识别记忆、注意力、工作记忆、语言、即时记忆广度、处理速度、抑制、情绪识别、视觉构建、感知运动和计划能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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