Simulation Techniques for Generating Behavior for Unitable Artificial Life

Shunsuke Ohono, Shinichiro Yagi, Y. Kawaguchi
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Abstract

In this research, we aimed to generate behavior for artificial life made by combining segments with the same form while keeping a simple architecture by using genetic algorithm. And as a result, in symmetric-linear forms, looped forms and forms asymmetrical on a two-dimensional plane, we were able to study various behaviors used to extend the distance traveled. Furthermore, with some forms, we were able to obtain the interesting solution in the task of crossing a mountain and a valley.
统一人工生命生成行为的仿真技术
在这项研究中,我们的目标是通过遗传算法将具有相同形式的片段组合在一起,同时保持简单的结构,从而产生人工生命的行为。因此,在二维平面上的对称线性形式,环形形式和不对称形式中,我们能够研究用于延长行进距离的各种行为。此外,通过一些形式,我们能够在穿越山脉和山谷的任务中获得有趣的解决方案。
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