Generating 2.5D Motion Graphics from 2D Designs

Indunil Ranawake, Sathira Guruge, A. Ahamed, Dharshana Kasthurirathne
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Abstract

As of the year 2020, the video production industry is worth 31 billion dollars in the United States alone, with more than 6000 businesses and 57000 employees, and keeps growing. The global computer animation market size is anticipated to reach USD 28.30 billion by 2025, according to Grand View Research, Inc. Such significant growth demands the tech industry to introduce better tools for making animations. In this paper, we propose our contribution, specifically for User Interface designers in the field of motion graphics. Ul/UX design is found to be one of the top 5 most trending opportunities for motion designers, and our proposed system allows them to generate a 2.5D animation based on a 2D Futuristic User Interface (FUI) design. The ultimate goal is to reduce the production time of FUI animations and minimize the cost of responding to the client's changes. Obtaining clients' feedback directly on animations rather than still images would improve the client's involvement in production, resulting in greater confidence and loyalty. We implement several image processing techniques such as thinning and pixel clustering for pre-processing the 2D designs to segment the given design into an array of atomic shapes. Since the thinned shapes ensure that any pixel in the design does not have adjacent pixels which are also adjacent to each other, it is possible to utilize mathematical means to approximate the shapes. Our system converts a given 2D design to a collection of animated lines and arcs distributed in 3D space that eventually can be exported to the industry-standard tool, Adobe After Effects.
从2D设计生成2.5D动态图形
截至2020年,仅在美国,视频制作行业的价值就达到310亿美元,拥有6000多家企业和57000名员工,并且还在不断增长。据Grand View Research, Inc.预计,到2025年,全球电脑动画市场规模将达到2830亿美元。如此显著的增长要求科技行业引入更好的动画制作工具。在本文中,我们提出了我们的贡献,特别是为运动图形领域的用户界面设计师。Ul/UX设计被认为是运动设计师最热门的5个机会之一,我们提出的系统允许他们基于2D未来用户界面(FUI)设计生成2.5D动画。最终目标是减少FUI动画的制作时间,并最大限度地减少响应客户端更改的成本。直接获得客户对动画而不是静止图像的反馈,可以提高客户对制作的参与度,从而产生更大的信心和忠诚度。我们实现了几种图像处理技术,如细化和像素聚类,用于预处理二维设计,将给定的设计分割成原子形状数组。由于变薄的形状确保设计中的任何像素都没有相邻的像素,这些像素也彼此相邻,因此可以利用数学方法来近似形状。我们的系统将给定的2D设计转换为分布在3D空间中的动画线条和弧线的集合,最终可以导出到行业标准工具Adobe After Effects。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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