Balanced civilization map generation based on Open Data

Gabriella A. B. Barros, J. Togelius
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引用次数: 14

Abstract

This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
基于开放数据的平衡文明地图生成
这项工作研究了如何将真实世界的数据整合到游戏内容中,从而使内容具有可玩性和乐趣,同时不会歪曲数据。我们提出了一种基于开放数据生成平衡文明地图的方法,描述了如何获取、转换和整合来自不同来源的信息到单个内容中。此外,我们进化玩家的初始位置,以获得平衡的地图,同时尽量减少信息准确性损失。此外,本文还介绍了一个辅助用户完成这一过程的工具。使用这些方法和工具生成的地图具有可玩性和平衡性,并且忠实于原始来源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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