CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline

Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua Xiong
{"title":"CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline","authors":"Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua Xiong","doi":"10.1109/IMSCCS.2006.44","DOIUrl":null,"url":null,"abstract":"Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer, for tile-level depth culling before per-pixel test. The maximum depth of a tile is stored in the corresponding entry of CoarseZ buffer. Simulation results show that a small CoarseZ buffer can achieve remarkably high culling rate and significantly reduce z-reading bandwidth. We build a model that quantifies the influence of the CoarseZ design parameters on its efficiency and bandwidth. Test results of industrial benchmarks show that CoarseZ with tile size of 4 and bit depth of 16 can be a best selection to reduce memory bandwidth","PeriodicalId":202629,"journal":{"name":"First International Multi-Symposiums on Computer and Computational Sciences (IMSCCS'06)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"First International Multi-Symposiums on Computer and Computational Sciences (IMSCCS'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IMSCCS.2006.44","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer, for tile-level depth culling before per-pixel test. The maximum depth of a tile is stored in the corresponding entry of CoarseZ buffer. Simulation results show that a small CoarseZ buffer can achieve remarkably high culling rate and significantly reduce z-reading bandwidth. We build a model that quantifies the influence of the CoarseZ design parameters on its efficiency and bandwidth. Test results of industrial benchmarks show that CoarseZ with tile size of 4 and bit depth of 16 can be a best selection to reduce memory bandwidth
三维渲染管道中的CoarseZ缓冲带宽模型
深度流量占据了3D图形内存带宽的很大一部分。为了减少深度读取,我们建议在逐像素测试前使用低分辨率深度缓冲区(即CoarseZ缓冲区)进行瓦片级深度剔除。tile的最大深度存储在CoarseZ缓冲区的相应条目中。仿真结果表明,较小的CoarseZ缓冲区可以获得非常高的剔除率,并显著降低z读取带宽。我们建立了一个模型,量化了CoarseZ设计参数对其效率和带宽的影响。工业基准测试结果表明,块大小为4,位深为16的CoarseZ是减少内存带宽的最佳选择
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信