APLIKASI PENGENALAN DAN SIMULASI ALAT MUSIK SAPE’ BERBASIS ANDROID

Ghani Kurniasaid, Heru Supriyono
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Abstract

The development of Information and communication technology in this era has shown various result and thrive rapidly. One of the examples which can be observed in society especially on the rising generation is the using of the smartphone. The function of a smartphone is not only to send a message and give feedback on it but also to search for information. Moreover, the smartphone can be used to entertain people. A lack of the utilization of smartphone as a learning media for young generation becomes one of the problems that occur in this current globalization. The traditional musical instrument is one of the cultural heritage which is most of their connoisseur have decreased sharply. Based on that problem, we designed a simulation cellular application and introduce Sape as a traditional musical instrument with an android system for preserving the traditional musical instrument. This application will be served in a 2D form using engine game Construct 2. Multimedia Development Life Cycle (MLDC) is using as a method which contains concept, design, material collection, construction, verification, and distribution. This research used the waterfall process model as the design approach. This research is using black box method for application testing and using Likert Scale questionnaire as the data collection method. The black box method shows valid results and this application is already well functioned according to the required needs. Data collection from the questionnaire has obtained a result that equals 74.53%. It can be concluded that this application received a positive response and can help people to learn Sape’ musical instrument. 
ANDROID品牌的品牌识别应用和模拟
信息通信技术在这个时代的发展呈现出各种各样的成果,并迅速蓬勃发展。其中一个可以在社会上观察到的例子,特别是在新兴一代中,就是智能手机的使用。智能手机的功能不仅是发送信息和给出反馈,而且还可以搜索信息。此外,智能手机可以用来娱乐人们。缺乏智能手机作为年轻一代的学习媒介的利用成为当前全球化中出现的问题之一。传统乐器是我国的文化遗产之一,大多数鉴赏家对它们的鉴赏力都急剧下降。基于这一问题,我们设计了一个模拟蜂窝应用程序,并将Sape作为传统乐器引入到android系统中,以保存传统乐器。此应用程序将使用引擎游戏Construct 2以2D形式提供服务。多媒体开发生命周期(MLDC)是一种包含概念、设计、资料收集、施工、验证和分发的方法。本研究采用瀑布过程模型作为设计方法。本研究采用黑盒法进行应用检验,采用李克特量表问卷作为数据收集方法。黑盒方法显示了有效的结果,并且该应用程序已经根据需要运行良好。通过问卷的数据收集,得到了等于74.53%的结果。可以得出结论,这个应用程序收到了积极的反应,可以帮助人们学习Sape的乐器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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