Visual chatter in the real world

S. Nayar, Gurunandan Krishnan, M. Grossberg, R. Raskar
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引用次数: 2

Abstract

When a scene is lit by a source of light, the radiance of each point in the scene can be viewed as having two components, namely, direct and global. Recently, an efFIcient separation method has been proposed that uses high frequency illumination patterns to measure the direct and global components of a scene. The global component could arise from not only interreflections but also subsurface scattering within translucent surfaces and volumetric scattering by participating media. In this paper, we use this method to measure the direct and global components of a variety of natural and man-made materials. The computed direct and global images provide interesting insights into the scattering properties of common real-world materials. We have also measured the two components for a 3D texture as a function of lighting direction. This experiment shows that the global component of a BTF tends vary smoothly with respect to the lighting direction compared to the direct component of the BTF. Finally, we apply the separation method to a translucent object for different imaging and illumination scales (resolutions). The results obtained show how the BSSDRF of the object gradually reduces to a BRDF as one goes from fine to coarse scale. All the measurement results reported here, as well as several others, can be viewed as high resolution images at http://www1.cs.columbia.edu/CAVE/projects/separation/separation.php.
现实世界中的视觉喋喋不休
当一个场景被光源照亮时,场景中每个点的亮度可以被看作有两个组成部分,即直接和全局。近年来,人们提出了一种利用高频光照模式来测量场景直接分量和全局分量的高效分离方法。全局分量不仅可以由相互反射产生,还可以由半透明表面的次表面散射和参与介质的体积散射产生。在本文中,我们使用这种方法来测量各种天然和人造材料的直接和整体成分。计算的直接和全局图像提供了对普通现实世界材料散射特性的有趣见解。我们还测量了3D纹理的两个组成部分作为光照方向的函数。实验表明,与BTF的直接分量相比,BTF的全局分量随光照方向的变化趋于平滑。最后,我们将分离方法应用于不同成像和光照尺度(分辨率)的半透明物体。得到的结果显示了物体的BSSDRF是如何随着从细尺度到粗尺度逐渐减小到BRDF的。这里报告的所有测量结果,以及其他几个,都可以在http://www1.cs.columbia.edu/CAVE/projects/separation/separation.php上查看高分辨率图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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