Edgar Bonilla-Rivas, M. Muñoz, Adriana Peña Pérez Negrón
{"title":"Strategy for training in the ISO/IEC 29110 standard based on a serious game","authors":"Edgar Bonilla-Rivas, M. Muñoz, Adriana Peña Pérez Negrón","doi":"10.1109/CIMPS54606.2021.9652748","DOIUrl":null,"url":null,"abstract":"The ISO/IEC 29110 series of standards and guidelines is aimed at very small entities. This standard provides a minimum set of best practices that every software development team should follow for the development of non-critical software projects. However, the teaching of this type of standards is limited with the traditional approach, through theoretical classes. In this article an attractive way of teaching is addressed through the use of a serious game focused on the structure and elements that make up the basic profile of the standard for users with minimal or no knowledge of it. The result of applying the serious game to a sample of 20 undergraduate and professional students shows that learning is achieved.","PeriodicalId":243734,"journal":{"name":"2021 10th International Conference On Software Process Improvement (CIMPS)","volume":"148 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 10th International Conference On Software Process Improvement (CIMPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIMPS54606.2021.9652748","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The ISO/IEC 29110 series of standards and guidelines is aimed at very small entities. This standard provides a minimum set of best practices that every software development team should follow for the development of non-critical software projects. However, the teaching of this type of standards is limited with the traditional approach, through theoretical classes. In this article an attractive way of teaching is addressed through the use of a serious game focused on the structure and elements that make up the basic profile of the standard for users with minimal or no knowledge of it. The result of applying the serious game to a sample of 20 undergraduate and professional students shows that learning is achieved.