Strategy for training in the ISO/IEC 29110 standard based on a serious game

Edgar Bonilla-Rivas, M. Muñoz, Adriana Peña Pérez Negrón
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Abstract

The ISO/IEC 29110 series of standards and guidelines is aimed at very small entities. This standard provides a minimum set of best practices that every software development team should follow for the development of non-critical software projects. However, the teaching of this type of standards is limited with the traditional approach, through theoretical classes. In this article an attractive way of teaching is addressed through the use of a serious game focused on the structure and elements that make up the basic profile of the standard for users with minimal or no knowledge of it. The result of applying the serious game to a sample of 20 undergraduate and professional students shows that learning is achieved.
策略培训在ISO/IEC 29110标准的基础上进行了一场严肃的游戏
ISO/IEC 29110系列标准和指南针对的是非常小的实体。该标准提供了一组最小的最佳实践,每个软件开发团队在开发非关键软件项目时都应该遵循这些实践。然而,这种类型的标准的教学受到传统方法的限制,通过理论课。在这篇文章中,我们将通过使用一款严肃的游戏来阐述一种具有吸引力的教学方式,该游戏专注于构成标准基本轮廓的结构和元素,而用户对此知之甚少或一无所知。将严肃游戏应用于20名本科生和专业学生的样本结果表明,学习是实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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