Shuyang Zhao, Taku Hachisu, Asuka Ishii, Y. Kuniyasu, H. Kajimoto
{"title":"Augmentation of obstacle sensation by enhancing low frequency component for horror game background sound","authors":"Shuyang Zhao, Taku Hachisu, Asuka Ishii, Y. Kuniyasu, H. Kajimoto","doi":"10.1145/2160125.2160149","DOIUrl":null,"url":null,"abstract":"Computer games provide users with a mental stimulation that the real world cannot. Especially, horror games are a popular category. Current horror games can provide the user with a visible ghost and the stereo background sound to thrill the user. Inspired by obstacle sense - the ability of blind people localizing themselves only with hearing, a novel method to augment the sense of existence in the game background sound is proposed in this paper. We found that an effective sense can be created by decreasing high frequency component and increasing low frequency component simultaneously.","PeriodicalId":407457,"journal":{"name":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2160125.2160149","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Computer games provide users with a mental stimulation that the real world cannot. Especially, horror games are a popular category. Current horror games can provide the user with a visible ghost and the stereo background sound to thrill the user. Inspired by obstacle sense - the ability of blind people localizing themselves only with hearing, a novel method to augment the sense of existence in the game background sound is proposed in this paper. We found that an effective sense can be created by decreasing high frequency component and increasing low frequency component simultaneously.