Simulation of hardware support for OpenGL graphics architecture

T. Paltashev, G. Abla, N. Govind
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引用次数: 3

Abstract

The growing number of applications for 3D graphics and imaging systems in the mass market requires the customized approach to the design of high-performance 3D graphics and imaging system architectures. That fact coupled with the strong trends to industrial standardization of graphics API, such as OpenGL, leads to enhanced portability for imaging and graphics applications. The progress on the hardware support of API functionality gives a real possibility to use a top-down approach in the design of custom graphics/imaging systems based on the mixed hardware/software implementation of the OpenGL architecture. Software simulation is a relatively cheap and fast way for initial graphics architecture template development and evaluation to acquire the structure and parameters that can be used later for HDL elaboration and simulation. This paper discusses a 3D graphics and imaging system architecture model implementation based on OpenGL API hardware support simulation. The object-oriented approach has been used for this development of analytic and software models simulating hardware units on different stages of the graphics pipeline. The Interactive Imaging System Architecture Composer has been developed in this project for fast run-time simulation management, data acquisition and interpretation. The expandable set of architecture templates uses a reconfigurable shared library of "virtual hardware units" simulating the different hardware structures for graphics and image processing.
模拟硬件支持OpenGL图形架构
在大众市场上,3D图形和成像系统的应用越来越多,需要定制方法来设计高性能3D图形和成像系统架构。这一事实与图形API(如OpenGL)的工业标准化趋势相结合,增强了成像和图形应用程序的可移植性。在API功能的硬件支持方面的进展,使得在基于OpenGL架构的混合硬件/软件实现的自定义图形/成像系统的设计中使用自顶向下的方法成为可能。软件仿真是初始图形体系结构模板开发和评估的一种相对廉价和快速的方法,可以获得后续可用于HDL阐述和仿真的结构和参数。本文讨论了一种基于OpenGL API硬件支持仿真的三维图形成像系统架构模型的实现。面向对象的方法已被用于分析和软件模型的开发,以模拟图形管道不同阶段的硬件单元。该项目开发了交互式成像系统架构编写器,用于快速运行时仿真管理、数据采集和解释。可扩展的体系结构模板集使用可重新配置的“虚拟硬件单元”共享库,模拟用于图形和图像处理的不同硬件结构。
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