Pengembangan Multimedia Interaktif Model Games untuk Meningkatkan Respon Mahasiswa pada Mata Kuliah Organisasi dan Arsitektur Komputer

Kadek Agus Hendra Pujawan
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引用次数: 0

Abstract

The aims of this study were (1) to create an interactive multimedia by using games which is proper used by Politeknik Ganesha Guru students in computer organization and architecture course. (2) to know the feasibility level of interactive multimedia by using games according to content expert, media expert and learning design expert in computer organization and architecture course. (3) to know the students’ response to the development of interactive multimedia by using games in computer organization and architecture course. This study used Dick and Carey as the development model which invoved first semester students of Politeknik Ganesha Guru in Informatics Management Study Program. Based on the result of the data analysis from the content feasibility aspect made by the content expert indicated that the product is in accordance with the SAP of Computer Organization and Architecture courses. Tests conducted by media experts obtained a calculation result of 87% which is being in good qualification. Tests conducted by the design of learning experts obtained a calculation result of 88% which are in good qualification. The user/lecturer gave a good response. Field trials conducted got a result of 90% calculation which are in excellent qualification
互动多媒体模式游戏的发展,以提高学生对组织课程和计算机架构的反应
本研究的目的是:(1)利用游戏创造一个互动多媒体,适合Politeknik Ganesha Guru学生在计算机组织与架构课程中使用。(2)根据计算机组织与建筑课程的内容专家、媒体专家和学习设计专家,了解利用游戏进行互动多媒体的可行性水平。(3)了解学生对在计算机组织与建筑课程中运用游戏开发交互式多媒体的反应。本研究采用Dick和Carey作为发展模型,以Politeknik Ganesha Guru信息学管理研究项目第一学期的学生为研究对象。根据内容专家从内容可行性方面进行的数据分析结果表明,该产品符合计算机组织与体系结构课程的SAP要求。由媒体专家进行的测试得出的计算结果为87%,合格。由学习专家设计进行测试,计算结果达到88%,合格。用户/讲师给出了很好的回应。经现场试验,计算结果达到90%,合格率极好
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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