DEKONSTRUKSI DALAM VIRTUAL REALITY: ‘KEFFIYEH’ PADA WACANA WAR ON TERROR DAN VISUALISASI TOKOH UTAMA GAME FIRST PERSON SHOOTERS BERTEMA WAR ON TERROR

Ivan Kurniawan
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引用次数: 1

Abstract

Development of computer graphics technology has been able to bring virtual reality to society. Games as part of virtual reality having high potential in changing the order of the people living in a visual culture. Phenomena and discourse in everyday life are often used as reference in making games. In line with that contained in the public discourse, the current game with the theme of the war against terrorism have high enthusiasm. But in addition to the similarity of the many outstanding game storylines, it is interesting to observe the use of the keffiyeh as the property of U.S. and NATO soldiers. Given the meaning of keffiyeh as a symbol of Palestinian resistance and opposing American politics coexist. This paper will review the kaffiyeh as a deconstruction of the elements in the discourse of 'war on terror' and first person shooters games with the theme of the war on terror, through a design standpoint and social impacts caused by the theory of deconstruction by Derrida.
虚拟现实解构:恐怖战争和可视化游戏主角的第一人称射击主题的恐怖战争
计算机图形技术的发展已经能够将虚拟现实带入社会。游戏作为虚拟现实的一部分,在改变生活在视觉文化中的人们的秩序方面具有很大的潜力。日常生活中的现象和话语经常被用作游戏制作的参考。与公众话语所包含的内容相符合,当前以反恐战争为主题的游戏有着很高的热情。但是除了许多优秀的游戏故事情节的相似性之外,观察到美国和北约士兵将keffiyeh作为财产的使用也是很有趣的。鉴于keffiyeh作为巴勒斯坦抵抗和反对美国政治并存的象征的意义。本文将通过德里达解构理论的设计立场和社会影响,将kaffiya作为“反恐战争”话语和以反恐战争为主题的第一人称射击游戏中元素的解构来回顾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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